The Picking Button, placed in the top row of the 3DPI window,
offers the possibility to select an object by clicking on it directly
on the stage.
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Switching the feature on and off.
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To switch the feature of the Picking Button on or off, simply
click on the Button shortly.
switched off - Button appears unpressed. The Picking
feature is switched off and nothing happens when clicking on
an object on the stage.
switched on - Button appears pressed. The Picking feature
is enabled.
Please Note: If the Picking feature
is switched on, the feature even works while "Pause when
deactive" is selected in the 3DPI preferences and while
the 3DPI window is inactive.
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2 functions of the Picking Button.
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The Picking Button also offers two functions, which can
be switched by a PopUp that opens when clicking on the Button
and keeping the mouse Button pressed.
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- Pick Model - the clicked model will always be selected.
Regardless which TAB is currently active, the 3DPI navigates
to the Model-Tab and selects the model, that was clicked on.
This function is selected by default.
- Pick TAB specific object - depending which TAB in
the 3DPI is currently selected, the 3DPI selects the specific
item:
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A 3d scene is displaying alot of spheres, placed in a nice
order, but one sphere is stepped out of line. How do you find
the headstrong model in the 3DPI most quickly to correct its
position?
- Activate the Picking Button
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Additionally also check that the function of the Picking Button
is set to "Pick Model".
- And then simply click on the headstrong model itself, directly
on the stage.
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You dont have to care about which 3DPI Tab is currently active,
or which member or model is selected, the Picking feature automatically
selects the correct member, switches to the Model-Tab and selects
the model.
In the bottom part of the 3DPI window all the properties of
this model are displayed and you can now correct its position.

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The "dummy.dir" file from the Intel 3D Examples on
the Director CD shows a nice guy, but you would like to change
the color of his tie.
After activating the Shader-Tab you find a list of shaders,
that are used in this scene, but not all of their names are
self explainatory. So the quickest way to find the ties shader
is by working with the Picking Button:
- Because the Shader-Tab is already active and you want to
find a shader, switch the function of the Picking-Button to
"Pick TAB specific object".
After switching the function, the Button automatically remains
pressed, the Picking feature is active.
- And then simply click on the tie itself, directly on the
stage.
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The 3DPI automatically selects the shader, that is used for
the tie, and in the bottom part of the 3DPI window all the shaders
properties are displayed.
You can now change the shaders color.
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