5.01 | 5.0 | 4.5 | 4.4 | 4.3 | 4.2 | 4.1
| version
4.0 changes | 3.9 |
3.8 | 3.7
| 3.6 and older
|
| version 4.0 changes (17.01.2004)
|
| [new] docking
window |
|
Director MX 2004 offers the possibility to dock and group MIAWs
(Movie In A Windows) with other windows - and of course the 3DPI
takes adavantage of this feature.
In the preferences of the 3DPI you can choose, whether you want the
3DPI to be dockable or not. (Of course the feature is only available
in Director MX 2004 and it is greyed out in previous Director versions.)

If you switch the dockingenabled feature on, on top of the 3DPI window
appears the typical dockingBar of Macromedia products:

If you have 'floating' of the 3DPI window switched ON, you can
dock or group the 3DPI with any other floating windows, in example
with the Object Inspector.

If you have 'floating' of the 3DPI window switched OFF, you can
dock the 3DPI with any other document windows, in example with
the Score.
|
| [new] resizable
window |
|
The 3DPI is now a resizable window, all elements should fit to the current
window size.

Please note that when working with previous Director versions than
MX 2004, the window is only resizable if you switch 'floating' off.
|
KNOWN ISSUES
If dockingEnabled is switched ON,
it sadly is not possible to change the rect of a window.
Out of this fact you can resize the 3DPI window smaller
than it should be, and I cannot correct the size afterwoards
to the 'minimum size'.
|
|
| [new] draggable
bar |
|
| The bar in the center between the upper list
of names and the properties on bottom is now dragable. Take it
on the dot and drag it down to scale up the space for the upper
name list if you want see more names at once.
The bar is draggable from the texture Tab on, which means
in all Tabs except in Renderer-, Picking-, Sprite- and Member-Tab. |
 |
|
|
| [new] colored
interface |
|
In the 3DPI Preferences you can now choose the interface color.


|
| [changed]
updating list of names |
|
The 3DPI does not anymore check all existing 3d objects each frame and
so does not anymore update the list of names each frame. With bigger
projects, where having lot of objects (>300) in the selected Tab,
it did slow down the performance too much.
Instead the list of names is now only updated if
- the number of objects is changed (i.e. tMember.model.count),
- the selection changes,
- the index number for the selected object changed.
|
| [changed] wheels |
|
All wheels (endless sliders) are changed.
The big, horizontal wheels
do now also have scroll arrows
to make it easier changing a value by 1.
The small, vertical wheels
are exchanged to little Arrow-Buttons. 
|
| [new] communication
handlers |
|
It is now possible to communicate with the 3DPI alittle bit. A
few handlers are prepared to get or set the selection. Please
see more at communication.html.
|
| [new] search
with wild char |
|
The string, that you type into the Search-field (the field
that is placed on the left-bottom of the name list and opens
when clicking on the search-arrow) always did search for the
first object, whichs name STARTS with your
search-string.
Now you can type * as wildcard at the beginning
to search for the first object, whichs name INCLUDES
your search-string. |
 |
|
| [new] Filtering
Havok objects |
|
The little Filter-Button "F" on the right of the nameList,
that offers filtering the list of objects by special definitions, is
now also available at Havok objects.
(Remember to press the alt key when clicking on the Button to define
the filter criterions.)
|
| [new]
light transform infos added |
|
For all lights except ambient lights more infos about the transform
is now available in the same way as it works at other nodes.

|
| [Bugfix]
Renderer-Tab PopUps |
|
The content of the popUps for textureRenderFormat and depthBufferDepth
did not list the available values. Fixed.
|
| [Bugfix] Tracing
in the sprite-Tab |
|
is fixed.
|
| [small correction]
stepSize for wheels / little arrows |
|
The little Arrows (wheels in prev. versions) at the shaders texturetransformList
for the position- and scale- values are corrected, so they change
the values about 0.1 instead of 1.0 at each step.
Similiar correction is done for some RigidBody-values.
|
| [small correction] loc
of Backdrops/Overlays |
|
The fields for the location ("loc") of Backdrops and
Overlays now also allows to type negative values inside.
|