5.01 | 5.0 | 4.5 | 4.4 | version 4.3 changes | 4.2 | 4.1
| 4.0 | 3.9
| 3.8 | 3.7
| 3.6 and older |
| version 4.3 changes (26.11.2006)
|
| [new]
"Preserve Proportions"
for TextureTransform.scale |
|
Beside of the shader's textureTransformList.scale property
there is now the "Preserve Proprtions"button to enable
proptional scaling.
|
| [changed]
editable
TextureTransform.scale.z |
|
I was told, that the shader's textureTransform.z property might
sometimes be useful to work with. So the field to edit this property
is now editable.
|
| [changed]
storing Shader TextureLayer Index |
|
The Index for the shader's Texture Layer properties
is now stored as long as the 3DPI is open. When you switch to
another 3DPI-Tab and come back to the Shader-Tab, the same Index
is automatically selected as it was selected before.
|
| [new]
negative scaling in scale function |
|
When you scale a transform by pressing the scale function Button,
you can now enter negative values in the scale dialog.
|
| [new]
sendAllSprites #m3DPI_DoActionToItem |
|
When clicking on a name in the upper list of names while pressing
a the Shift key, the 3DPI sends a message to all sprites on your
stage:
sendAllSprites(#m3DPI_DoActionToItem, listref)
while the parameter <listRef> is a propertyList that can contain
the following:
#object - the reference to the 3D object, that was clicked
on
#member - either the shockwave3D member, or the Havok member
in all Havok specific Tabs
#sprite - only in the spriteTab of the 3DPI
With this method you can in example adapt the model selection
in your movie.
|
| [new]
storing member-Tab status
in Preferences |
|
The 3DPI now stores in the Preferences wether you have the big
view of the Parent-Child-Hierachy in the Member-Tab open or not.
|
| [new]
enhanced copy & pasting of Transforms |
|
You can now copy and paste multiple transforms.
When pressing
<a self defined> key while clicking on the "Copy Transform" Button,
the current transform is stored in connection to the pressed
key.
When pressing <the same self defined> key while clicking on the
"Paste Transform" Button, the copied transform that was stored
in connection to that key is pasted.
Use as many keys as you need to copy and paste multimple transforms. That way you can in example store multiple views of your camera.
Press the key "1" while copying the view at the beginning, the
key "2" for the seconds view, and so on. You quickly can switch
back to the beginning view by pressing "1" when pasting the transform,
or to the seconds view by pressing "2" when pasting the transform.
All the copied transforms are saved in the 3DPI preferences
to have them available again next time that you work with the
3DPI.
|
| |